Well its time for turn 2 in the campaign
Here is the map during turn 2 whit every thing resolved except the battles.
Remember I am power pink.
So as you can see I lost my battle for the mine in tile 41 cause it now belongs to the bretonians.
On the other hand I did gain something from that battle.
Remember this guy? How I talked about how I hated the fact that I was fielding him as my genral?
Well he has been captured. (of course my plan all along) and I am not going to rescue him. Cause that will let me replace him.
I am thinking that ill replace him whit a guy on foot.
For now my lvl 4 wizard will have to lead the army for me.
So what else happened ?
Well as you can see I managed to free my fellow orcs en goblins from the bretonian suppressors
If anyone is going to lead orcs en goblins into battle it's going to be me.
I am also glad that o&g armies can't be scattered. A few people had that happen to them ( the brown ogres and the red vampire counts) And I can see how that hurts your ability to campaign if you have only one army left to attack (one has to defend). Worse still if you lose 2 then you can only defend.
But not whit O&G my army scattered as well. But I got to place it back anywhere in my own empire. And now it is back to attacking again.
It's at the vampire counts mine at the right fighting the brets over it.How wierd is that?
All in all I am glad how things are going. I have 2 relics that puts me in a shared first place on that front. My empire is 6 tiles a fair amount if you ask me. I Also don't think its going to get any bigger soon. Seeing how there is no where to expend unopposed any more. Also it seems risky to grow very large as people will gang up on you. As you can see whit the red vampire player. His empire was fair size as well but everybody ganged up on him and look at it now.
Well that about sums it up
Cya
and may the dice gods bless your
dinsdag 17 april 2012
zaterdag 7 april 2012
I was elected to lead not to read
Well the new empire book is out!
And first things first I really think the cover art is not my taste (as in it b***s)But it does actually make some sense.
If you look at it, it basicly focuses on the one character in the foreground.
Now why do I think that makes 100% sense whit the content of the book?
Well....
They made empire characters really cool.
Ok so why do I think they are really cool?
Let me explain
There are about 5 or 6 types of characters. And almost all of them buff your units in some way.
For a army that is supposed to work like a actual army (as in the command structure is there to lead the army instead of doing the fighting for them) that makes perfect sense.
So lets look at what we got
First of lets start whit something completely new.
This (extremely cool looking) guy is witch hunter. Now he only comes as a hero choice.
He has about the stats of a captain (a bit worse). And he is here to battle witchcraft. The way he does it is by having magic resistance (2). And that is very nice indeed if he joins a horde. Also he himself is immune to fear and he and the unit he is with will never have to take terror tests. NICE.
He also has some nice special rules to help him hunt down those heretics. Lets just say you don't want him in combat whit your wizard. As a mater of fact you don't want him shooting at your wizard either. (Also just to say it again what a stunning model)
And the Old is new again.
Look here at the warrior priest
These used to be my favourite characters. Simply because the where 2x times awesome rule wise and fluff wise. What more do you want? They are about the same now. There is still a lord and a hero version. And they still make your on troops righteous bastards (as in they spread the hate) But there spells changed some what.
No more unbreakable. Aaawh But re roll to wound for your whole unit seems nice. I would say still awesome on both sides of the game.
And now the title will make sense (finaly)
And then there are your Captains and Generals of the empire.
I never really much liked the old empire captains and General. They where okay in the stat department, but far from combat monsters. But they where a bit to expensive to spam (like say ng big bosses)No thing has changed on that front in this book in fact the stat cost ratio got worse since they went up in cost(they are not the only thing that went up in price more on that in a later post).
But now they are leaders not fighters .
Your line will hold more easy now cause these guys make any unit they join COLDBLOODED when it come to break tests. I mean wow. Keep one of these guys whit your great sword and that block will have to die to the last man cause it's never going to break. NICE.
Makes sense that someone called a elector count is good at leading but not fighting. (oh and is probably a pretty shifty liar to knowing elected officials)
There are still some other characters to talk about (knight marshals ,wizards en engineers)
But i'll save those for later post
Over the next week i'll post some more of my visions on the new empire book.
Cya
And may the dice gods bless you
And first things first I really think the cover art is not my taste (as in it b***s)But it does actually make some sense.
If you look at it, it basicly focuses on the one character in the foreground.
Now why do I think that makes 100% sense whit the content of the book?
Well....
They made empire characters really cool.
Ok so why do I think they are really cool?
Let me explain
There are about 5 or 6 types of characters. And almost all of them buff your units in some way.
For a army that is supposed to work like a actual army (as in the command structure is there to lead the army instead of doing the fighting for them) that makes perfect sense.
So lets look at what we got
First of lets start whit something completely new.
This (extremely cool looking) guy is witch hunter. Now he only comes as a hero choice.
He has about the stats of a captain (a bit worse). And he is here to battle witchcraft. The way he does it is by having magic resistance (2). And that is very nice indeed if he joins a horde. Also he himself is immune to fear and he and the unit he is with will never have to take terror tests. NICE.
He also has some nice special rules to help him hunt down those heretics. Lets just say you don't want him in combat whit your wizard. As a mater of fact you don't want him shooting at your wizard either. (Also just to say it again what a stunning model)
And the Old is new again.
Look here at the warrior priest
These used to be my favourite characters. Simply because the where 2x times awesome rule wise and fluff wise. What more do you want? They are about the same now. There is still a lord and a hero version. And they still make your on troops righteous bastards (as in they spread the hate) But there spells changed some what.
No more unbreakable. Aaawh But re roll to wound for your whole unit seems nice. I would say still awesome on both sides of the game.
And now the title will make sense (finaly)
And then there are your Captains and Generals of the empire.
I never really much liked the old empire captains and General. They where okay in the stat department, but far from combat monsters. But they where a bit to expensive to spam (like say ng big bosses)No thing has changed on that front in this book in fact the stat cost ratio got worse since they went up in cost(they are not the only thing that went up in price more on that in a later post).
But now they are leaders not fighters .
Your line will hold more easy now cause these guys make any unit they join COLDBLOODED when it come to break tests. I mean wow. Keep one of these guys whit your great sword and that block will have to die to the last man cause it's never going to break. NICE.
Makes sense that someone called a elector count is good at leading but not fighting. (oh and is probably a pretty shifty liar to knowing elected officials)
There are still some other characters to talk about (knight marshals ,wizards en engineers)
But i'll save those for later post
Over the next week i'll post some more of my visions on the new empire book.
Cya
And may the dice gods bless you
Abonneren op:
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